top of page

GAME OF LIFE RECREATION

"The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves."

-Wikipedia Link

​

As part of a project, I decided to recreate the Game of Life from scratch using Unity Engine, a canvas panel, and toggles. After successfully completing this, I decided to take it further by creating a "Fungus" level where the rules are slightly adjusted. A first generation living cell will be green, followed by orange, and finally its third iteration will be red. Whether it is born again depends on how many red neighbours it has around it that are about to die. This creates an ever-growing "fungus" of living cells on the board. This was alot of fun to make!

Gitlab Link

PC .exe file download

​

The rules of the original game:

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.

  2. Any live cell with two or three live neighbours lives on to the next generation.

  3. Any live cell with more than three live neighbours dies, as if by overpopulation.

  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

​

​

​

Game of Life: Text
Game of Life: Work
Capture_edited.jpg
Game of Life: Image
bottom of page